WildRig Multi 0.19.0 – This is a further development of the original WildRig miner, with support for operating systems: Windows 7/10, Linux. Where added support for new algorithms. Only for AMD GPU! Dev Fee 2%.
Added support for the RX 5700 series for a limited number of algorithms:
RX 570 – 6.3 Mh/s
RX 580 – 7 Mh/s
Vega56 – 11 Mh/s
Vega64 – 14 Mh/s
Important! Developing almost all of these algorithms that WildRig Multi supports is not the same as mining Cryptonight or Ethereum. These algorithms are more energy intensive and work intensively with the kernel, especially something like x16r.
Therefore, make sure that your power supplies are reliable enough, the GPUs are stable and the voltage for them is set correctly. Low core voltage does not work here in most cases. If you get instability – start from the warehouse and find the optimal settings.
Supported Graphics Cards:
- 2nd GCN gen: R7 260, R9 290, R9 295X2, R7 360, R9 390
- GCN 3rd gen: R9 285, R9 380, R9 Fury, R9 Nano
- GCN 4th gen: RX460, RX470, RX480, RX550, RX560, RX570, RX580, RX590
- 5th GCN gen: Vega 56, Vega 64, Radeon VII(but need some changes for better performance)
Pitcairn, Tahiti, and other old 1st generation GCN cards (such as HD 78×0, HD 79×0, R7 265, R9 270, R9 280, R9 370, etc.) are not supported and will not be because they are too old and need to be finalized.
Starting with version 0.15.2, the –opencl-threads and –opencl-launch options are automatically set when installing the auto. If you want to try other values to find probably the best performance, you can start with the values shown below each GPU initialization line. E.g. the lines below mean –opencl-threads 2 –opencl-launch 21×0. –opencl-launch consist of Intensity x Worksize.
Some algorithms may grow if the –opencl-threads option is set to 2 or even 3 (e.g. phi and skunkhash, but may be unstable)
Попробуй больше и меньше, чем авто
Попробуйте обычно другой размер, например 64 или 128 вместо обычно используется 0 (так же, как 256).
The default is 2% and can be reduced.
The wildkeccak algorithm is 2% unchanged.